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School Projects

Altiia and the Trial Islands.

Game Design / Scripting / Music / Sound Design / Scrum Master

Altiia and the Trial Islands is an open-world adventure game with a focus on exploration and customization. The game was made at the school Futuregames. The project spanned for 10 weeks, including 3 weeks for pre-production. My roles in the project were game design, scripting, composing and producing music, and Scrum Master.

The Misadventures of Spiky.

Product Owner / Scripter / Sound Designer

The Misadventures of Spiky is a 2.5D puzzle-adventure game with a focus on environmental storytelling. The game was made at the school Futuregames. The project spanned for 5 weeks, including one week for pre-production. My roles in the project were Product Owner, scripting and implementing sound by using FMOD.

Chariot Madness.

Scripter / Sound Designer / Project Manager

Chariot Madness is a 2-4 multiplayer kart racing game where you challenge your opponents by riding chariots and fire weapons at them. The game was made at the school Futuregames. The project spanned for only 2 weeks. My roles in the project were scripting, implementing sound, and project management.

Other Projects

Emirp Diortem.

Game Design / Level Design / Scripting

A prototype similar to Metroid but with more focus on depth. As in regular side-scrollers, you can walk sideways, but you can also find areas that are perpendicular to the main area.

PieRats.

Game Design / Scripting

A 2-player split-screen game where you navigate your pie-rat ship and try to sink your opponent. The game was made at Global Game Jam 2017. I did the game design and all of the scripting.